Is there a way to access behavioral code times during a trial?
For example, consider a situation in which you have two consecutive WaitThenHold adapters within a Sequential adapter and want to find the reaction time for the saccade between two points to determine whether to deliver a reward or not (fast saccades are rewarded, slow ones are not). The reaction time for WaitThenHold #2 (wth2.RT) is not accurate since it is measured from the start of the scene, and not from the start of wth2 (or at least it seems that way based on my testing). However, if you could access the behavioral code time sent by the Sequential adapter as it moves into WaitThenHold #2, you could use that time along with wth2.AcquiredTime to accurately estimate reaction time. Alternatively, is there a different way to find the time at which the second WaitThenHold is started without relying on behavioral codes?