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Handling adapters of different durations so the shorter one does not override the longer ones? January 17, 2020 12:21PM |
Registered: 6 years ago Posts: 12 |
while 1
% Eye tracker
eye_fix = SingleTarget(eye_);
eye_fix.Target = [0 0];
eye_fix.Threshold = 3;
eye_wth = WaitThenHold(eye_fix);
eye_wth.WaitTime = 5000;
eye_wth.HoldTime = 100;
% Joy tracker
joy_fix = SingleTarget(joy_);
joy_fix.Target = [4 4];
joy_fix.Threshold = 3;
joy_wth = WaitThenHold(joy_fix);
joy_wth.WaitTime = 5000;
joy_wth.HoldTime = 500;
% Link them together
or = OrAdapter(eye_wth);
or.add(joy_wth);
scene = create_scene(or);
run_scene(scene);
if joy_wth.Success
% Break out the loop and continue to next stage of the task
break
elseif eye_wth.Success
% Do eye response
eventmarker(eye_event_marker);
end
end
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Re: Handling adapters of different durations so the shorter one does not override the longer ones? January 17, 2020 03:28PM |
Admin Registered: 7 years ago Posts: 1,019 |
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Re: Handling adapters of different durations so the shorter one does not override the longer ones? January 17, 2020 04:13PM |
Registered: 6 years ago Posts: 12 |
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Re: Handling adapters of different durations so the shorter one does not override the longer ones? January 17, 2020 08:48PM |
Admin Registered: 7 years ago Posts: 1,019 |
joy_fix = SingleTarget(joy_); joy_wth = WaitThenHold(joy_fix); target1 = SingleTarget(eye_); marker1 = OnOffMarker(target1); target2 = SingleTarget(eye_); marker2 = OnOffMarker(target2); target3 = SingleTarget(eye_); marker3 = OnOffMarker(target3); target4 = SingleTarget(eye_); marker4 = OnOffMarker(target4); con = Concurrent(joy_wth); con.add(marker1); con.add(marker2); con.add(marker3); con.add(marker4); scene = create_scene(con);
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Re: Handling adapters of different durations so the shorter one does not override the longer ones? January 20, 2020 09:24AM |
Registered: 6 years ago Posts: 12 |
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